메시지 박스 출력후 일정 시간 후에 자동으로 사라지게 하는 기능이 필요하면 넣으면 되겠다
#pragma once
#include <windows.h>
#include <tchar.h>
//Functions & other definitions required-->
typedef int (__stdcall *MSGBOXAAPI)(IN HWND hWnd,
IN LPCSTR lpText, IN LPCSTR lpCaption,
IN UINT uType, IN WORD wLanguageId, IN DWORD dwMilliseconds);
typedef int (__stdcall *MSGBOXWAPI)(IN HWND hWnd,
IN LPCWSTR lpText, IN LPCWSTR lpCaption,
IN UINT uType, IN WORD wLanguageId, IN DWORD dwMilliseconds);
int MessageBoxTimeoutA(IN HWND hWnd, IN LPCSTR lpText,
IN LPCSTR lpCaption, IN UINT uType,
IN WORD wLanguageId, IN DWORD dwMilliseconds);
int MessageBoxTimeoutW(IN HWND hWnd, IN LPCWSTR lpText,
IN LPCWSTR lpCaption, IN UINT uType,
IN WORD wLanguageId, IN DWORD dwMilliseconds);
#ifdef UNICODE
#define MessageBoxTimeout MessageBoxTimeoutW
#else
#define MessageBoxTimeout MessageBoxTimeoutA
#endif
//#define MB_TIMEDOUT 32000
int MessageBoxTimeoutA(HWND hWnd, LPCSTR lpText,
LPCSTR lpCaption, UINT uType, WORD wLanguageId,
DWORD dwMilliseconds)
{
static MSGBOXAAPI MsgBoxTOA = NULL;
if (!MsgBoxTOA)
{
HMODULE hUser32 = GetModuleHandle(_T("user32.dll"));
if (hUser32)
{
MsgBoxTOA = (MSGBOXAAPI)GetProcAddress(hUser32,
"MessageBoxTimeoutA");
//fall through to 'if (MsgBoxTOA)...'
}
else
{
//stuff happened, add code to handle it here
//(possibly just call MessageBox())
return 0;
}
}
if (MsgBoxTOA)
{
return MsgBoxTOA(hWnd, lpText, lpCaption,
uType, wLanguageId, dwMilliseconds);
}
return 0;
}
int MessageBoxTimeoutW(HWND hWnd, LPCWSTR lpText,
LPCWSTR lpCaption, UINT uType, WORD wLanguageId, DWORD dwMilliseconds)
{
static MSGBOXWAPI MsgBoxTOW = NULL;
if (!MsgBoxTOW)
{
HMODULE hUser32 = GetModuleHandle(_T("user32.dll"));
if (hUser32)
{
MsgBoxTOW = (MSGBOXWAPI)GetProcAddress(hUser32,
"MessageBoxTimeoutW");
//fall through to 'if (MsgBoxTOW)...'
}
else
{
//stuff happened, add code to handle it here
//(possibly just call MessageBox())
return 0;
}
}
if (MsgBoxTOW)
{
return MsgBoxTOW(hWnd, lpText, lpCaption,
uType, wLanguageId, dwMilliseconds);
}
return 0;
}